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1
General Information / Road to Episode 2.0
« Last post by LembidiZ on July 14, 2013, 08:41:55 PM »
Yeah that would be cool, every episude update is has terrain changed @..@ or some great event <<
2
General Information / Road to Episode 2.0
« Last post by SonofJay on July 14, 2013, 10:47:45 AM »
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Humm.... The table is so confusing, you should just put icon on it

Nah, the table here is not updated, the second post on hive have the latest updates.(I'll update this one quickly.) and nah, don't need an icon, thanks though.

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So there's will be 5 episud?? Seem cools, do you change the terrain and pathability on each episud??

Depends if I can continue until then. About the terrain, there are some parts that will be change to fit some events.

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General Information / CoD Main Info
« Last post by LembidiZ on July 14, 2013, 02:15:54 AM »
Heey, how about you post the each version on archive forums??
So I can download the latest version :/ :/
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General Information / Road to Episode 2.0
« Last post by LembidiZ on July 14, 2013, 02:13:07 AM »
Humm.... Upgrade or Update??
Humm.... The table is so confusing, you should just put icon on it ;) ;)
So there's will be 5 episud?? Seem cools, do you change the terrain and pathability on each episud??
I hope you change it, it'll be so cool @..@
5
General Information / Archer Class Spotlight!
« Last post by SonofJay on July 07, 2013, 06:38:18 AM »
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Hey soj sorry I haven't stopped by in a while!

Oh, haven't seen in you on this site for a while. Glad to see you dropping by.

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Anyways I just read through a lot of your progress, and it's extremely impressive; I never thought you'd make an AoS!

Its really been my plan to make a unique AoS map since I first discovered the World Editor. I think its bout damn time to make it happen.

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I really like the Archer class, I'll probably be playing as him a lot ^_^

Glad that you liked it lets just hope that I can release the next version soon.
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General Information / Archer Class Spotlight!
« Last post by Alex on July 06, 2013, 01:30:06 PM »
Hey soj sorry I haven't stopped by in a while!
Anyways I just read through a lot of your progress, and it's extremely impressive; I never thought you'd make an AoS!
But finally an AoS that will be worth playing.
I really like the Archer class, I'll probably be playing as him a lot ^_^
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General Information / Road to Episode 2.0
« Last post by SonofJay on July 04, 2013, 08:35:06 AM »
Progress to Episode 2.0 "Death's Revenge"

  • Archer Class - Finished
  • Archer Equipment:

-Hunter's Bow - Finished
-Metallic Bow - Finished
-Bow of the Curse - Finished
-Death's Bow - Not Completed
  • Warrior Class Upgrade:

-Strength 5 -> 10
-Intelligent 5 -> 7
-Damage Base 30 -> 43
-Armor Base 0 -> 2
-Mana Base 250 -> 325
  • New Hero Selection - Almost Finished

-Need to add more basic class informations
  • New Item Type - Accessories

*Pendant of Aviana
-Tooltip - Finished
-Stats/Effect - Working
*Ring of the Wanderer
-Tooltip - Finished
-Stats/Effect - Working
  • Death's Revenge Arc

* The Awakening of the Dead
-Ghoul Spawn - Finished
-Dialoge - Finished
* The Death's Reaper
-Reaper Spawn - Working
-Dialog - Finished
* He Who was Forgotten Seeks Revenge
-Death's Appearance - Working
-Dialog - Working
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General Information / CoD 'Version' format
« Last post by SonofJay on July 04, 2013, 08:31:07 AM »
Typical Warcraft 3 map name their map to this generic approach: MapName v1.0 but Chronicles of Darkness will have different format because of its unique application of Arc on the Game this format is called "Episodes". Now the question is "Why episode?" the Arcs on Chronicles of Darkness will be remove after its successful implementation and when I feel like it to hop in another arc/episode, this is my unique idea of implementing new items and other stuffs since every Arc features items based on the given story.


Well it is something like this, you can also see the future arcs after the Death's Revenge Arc

  • Episode 1.0 - 1.5 - Beta testing
  • Episode 2.0 - - Death's Revenge
  • Episode 3.0 - - The Servants of the One
  • Episode 4.0 - - Thirst for Magic
  • Episode 5.0 - - The Green and The Angry
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General Information / New Hero Selection System for version 1.6!!!
« Last post by Chaosy on July 01, 2013, 03:59:31 PM »
looks ok. you could use a yellow colour code for range tho.

I also recomend showing hp/mp and base armor
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General Information / New Hero Selection System for version 1.6!!!
« Last post by SonofJay on June 28, 2013, 08:19:33 AM »
^
Okay, thanks for point that one. :)
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